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The principle is that the slope of the line on a position-time graph reveals useful information about the velocity of the object. It is often said, "As the slope goes, so goes the velocity." Whatever characteristics the velocity has, the slope will exhibit the same (and vice versa).
If we make a graph of position vs time and our object is moving at a constant velocity, the graph will form a straight line. We generally put position on the y-axis, and time on the x-axis. We call this a linear graph. The slope of this line will be the average velocity of our object.
A graph of non-uniform motion, where the position or distance is on the y-axis and time is on the x-axis, shows a curved line. The slope of the line changes over time, indicating that there is a change in the distance traveled over the time interval.
Describing motion with graphs involves representing how a quantity such as the object's position can change with respect to the time. The key to using position-time graphs is knowing that the slope of a position-time graph reveals information about the object's velocity.
U1 - Motion Maps Tutorial - YouTube YouTube Start of suggested clip End of suggested clip We essentially do a snapshot every. One second or every equal interval of time where the object isMoreWe essentially do a snapshot every. One second or every equal interval of time where the object is located. So starts at any position of zero meters. So I'm gonna put a dot right here and initially.