'Games with rules' are exactly as they sound - they're games defined by a set of rules that dictate how they should be played. These could be traditional games like 'Simon Says', 'Tag', or 'Hide and Seek', or board games like 'Ludo' or 'Snakes and Ladders'.
A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.
Laying Down the Law (a guide to rulebook writing) Clarify the goal. Inventory the components. Include outlines (and mnemonics) where possible. Give examples to handle edge cases. Highlight easy-to-forget rules. Use humor sparingly, if at all. Omit needless words (but retain needed ones). Employ terms consistently.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.
How to Play Use bulleted points and avoid full sentences. Breaking down concepts will only clarify what has already been written, and players scanning through the rules will grasp concepts easier if they're broken down in smaller chunks. Show examples of all available options. Provide a checklist for players.
I've compiled a list of advice to consider as you write rulebooks for your games. Clarify the goal. Inventory the components. Include outlines (and mnemonics) where possible. Give examples to handle edge cases. Highlight easy-to-forget rules. Use humor sparingly, if at all. Omit needless words (but retain needed ones).
Writing the rules Brief introduction - the object of the game, setting the scene, and immersing players in your world. Set-up - how to lay-out the cards and/or board before you start playing. Turn by Turn Instructions - include instructions on what actions to take each turn, with examples of play.
In American Checkers, known also as English draughts the board consists of 64 squares (8x8 checkerboard). On the other hand international draughts is played on 10x10 gameboard, which means 100 squares.