To do this, you have to get your plate, hold it flat and facing you (close to the wall but not touching it, because if you do it will glitch inside of the gate and you can't get through), and then use Whirlwind Sprint into the plate and through the gate.
Thieves' Guild Quests A Chance Arrangement. Taking Care of Business. Loud and Clear. An Influx of Immigrants. Training. Dampened Spirits. Scoundrel's Folly. Speaking With Silence.
Navigating Through Snow Veil Sanctum Once you make it to Snow Veil Sanctum, speak with Mercer, who will tell you that Karliah is inside. After speaking with him, walk to the locked door together and wait for him to unlock it.
Skyrim: The 15 Hardest Quests To Complete, Ranked 1 The Ebony Warrior. "The Ebony Warrior" is Skyrim's final challenge, so it's fitting that it's difficult. 2 No Stone Unturned. 3 Under New Management. 4 A Return To Your Roots. 5 Elder Knowledge. 6 Lost To The Ages. 7 The Eye Of Magnus. 8 The Black Star.
The best Skyrim quests and where to find them A Night to Remember. The Dark Brotherhood. Blood on the Ice. The Mind of Madness. Frostflow Abyss. Laid to Rest. Forgetting about Fjola.
Track down the Dunmer behind the Guild's misfortunes. Quest Giver:Mercer Frey Next Quest: Hard Answers Reward: Gallus' Encoded Journal, Word for the Disarm shout ID: TG05 Suggested Level: 62 more rows •
Track down the Dunmer behind the Guild's misfortunes. Quest Giver:Mercer Frey Next Quest: Hard Answers Reward: Gallus' Encoded Journal, Word for the Disarm shout ID: TG05 Suggested Level: 62 more rows •
Hard Answers is a Thieves' Guild quest received from Karliah after completing the quest Speaking with Silence.
There is an alternate entrance located at the top of a canyon that you will find by walking from the location of Snow Veil Sanctum on the map towards Winterhold, but this entrance is barred by an iron gate as an exit to the ruins. The switch to open the aforementioned gate is on the inside.
It cannot be entered without starting the quest (see Dungeon Lock Outs). The sanctum is a multilevel dungeon guarded by many Draugr, there are also a number of tripwire, bone chime and pressure plate based traps.