A behavior contract, also known as a contingency contract, is a written agreement between an individual with autism and their caregiver or ABA professional.
Contract Bounties are awarded by completing C.C. missions.
Contingent contracts usually occur when negotiating parties fail to reach an agreement. The contract is characterized as "contingent" because the terms are not final and are based on certain events or conditions occurring. A contingent contract can also be viewed as protection against a future change of plans.
Contingency Contract is a future event, like, 3 months in the future, where you can choose ``contracts'' before each mission that would make it harder. There are rotating maps and a permanent map. This data graphic is on the permanent map.
Contracts for the Rotating Site changes as the operation rotates, and from C.C. Barrenland, must be unlocked by clearing the respective operation with a certain threshold of Risk: Clearing the operation for the first time unlocks all Level 1 Contracts. Clearing the operation with Risk 2 unlocks all Level 2 Contracts.
Contingency Contract #12 – Operation Basepoint, often simply known as Contingency Contract #12 (CC12) or Contingency Contract Basepoint (C.C. Basepoint), is the fourteenth and final season of the namesake seasonal event in Arknights.
Example of a Contingency Contract One straightforward example might be a child who agrees with their parent that if they get an A in a particular class, they will get a new bicycle. Of course, the contract may be verbal, and it may be between family members.
Contingent means the seller has accepted an offer, but certain conditions need to be met before the sale closes. This means there's still a chance that the sale could fall through and the house goes back on the market, should those conditions go unmet.
Implement a different type of group contingency. There are three different types: dependent, independent and interdependent.