When a piece (or a stack topped by a piece) makes a jump, it is promoted to a King after the jump. Now that it is a King, it could continue by jumping backwards on this same turn (this can be quite exciting and unexpected). Sometimes a King can jump over the same stack twice in a turn, thus capturing two of its pieces.
Until a piece is "crowned", it can only move and capture in a diagonally forwards direction. Kings are allowed to move and capture diagonally forwards and backwards and are consequently more powerful and valuable than ordinary pieces. However, ordinary pieces can capture Kings.
Until a piece is "crowned", it can only move and capture in a diagonally forwards direction. Kings are allowed to move and capture diagonally forwards and backwards and are consequently more powerful and valuable than ordinary pieces. However, ordinary pieces can capture Kings.
In most variants of draughts, the king moves diagonally, provided that your own pieces are not blocking the king's movements and at the same time that the king will not be blocked by your opponent's pieces (placed one behind another). King is allowed to end diagonal movement on any, even the most distant field.
It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward.
The exception to this rule is English draughts and American checkers - a king can only move one field forwards or backwards. Each player strives to win by capturing all the opponent's pieces.
A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.
Men can jump diagonally forward only; kings can jump in any diagonal direction. A jumped piece is considered "captured" and removed from the game. Any piece, king or man, can jump a king.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
Captures are mandatory. All 64 squares are used, dark and light. Men move one cell diagonally forward and capture in any of the five cells directly forward, diagonally forward, or sideways, but not backward.