Usually, this is because all of the opponent's pieces have been captured, but sometimes it is because the opponent has no space to move onto (he is “blocked” from moving). In checkers, stalemates don't exist as they do in chess. The rules stipulate that if a player cannot make a move, they automatically lose the game.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.
A player wins the game when his opponent can no longer make a move. This happens when all his opponent's pieces have been captured or when all of his opponent's pieces are blocked in. Each player begins with 12 pieces placed on the game board as shown.
The Rules of Go Starting with black, each player takes turns to place a single stone on the board. When a stone is played so that it causes a group of opposing stones to have no liberties, that group is captured. A player cannot play a stone to a location such that a previous position is repeated.
Captures are mandatory. All 64 squares are used, dark and light. Men move one cell diagonally forward and capture in any of the five cells directly forward, diagonally forward, or sideways, but not backward.
Gameplay. Players may move pieces out of their home onto their designated start space only when the die lands on 6. Getting a 6 at any point in the game also allows the player to take another turn, even if the player cannot move any of their pieces (as they cannot land on any of their own pieces).
Men can jump diagonally forward only; kings can jump in any diagonal direction. A jumped piece is considered "captured" and removed from the game. Any piece, king or man, can jump a king.