Rules For Draft Game In Harris

State:
Multi-State
County:
Harris
Control #:
US-00444
Format:
Word; 
Rich Text
Instant download

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This By-Laws document contains the following information: the name and location of the corporation, the shareholders, and the duties of the officers.
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FAQ

There are three important checker move rules: Checkers can only move diagonally on dark squares. At the start of the game, checkers can only move forward, meaning toward the opposite player's side. Checkers may move up and down when they become “kings” by reaching the last row of the opposite side.

Jumps are critical to winning in checkers as it allows a player to attack one of their opponent's pieces and remove it from the board. You can perform a jump when you have a piece on the board that's diagonally adjacent to one of your opponent's with an empty space behind it.

Play Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.

Like a man, a king can make successive jumps in a single turn, provided that each jump captures an enemy piece. In international draughts, kings (also called flying kings) move any distance. They may capture an opposing man any distance away by jumping to any of the unoccupied squares immediately beyond it.

A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.

Jumping and Capturing: If a player does not make a jump when available, the opponent may capture the piece that should have made the jump. Single, double, triple, quadruple jumps are possible at one time. A player wins when he captures all of his opponents pieces or when the other player cannot make another move.

Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.

Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.

In the past, the "huffing" rule was used. For this, if a player noticed that the opponent had failed to capture when the option was open (even if the offending piece had already captured one or more pieces that turn), the player can huff the offending piece before the next move is made and it is removed from the board.

JUMP: If the square to which a man might move is occupied by an opponent's man, this man may jump the opponent's man if there is a vacant square immediately beyond it. Two or more men may sometimes be jumped in succession on a single turn if the opponent's men are in proper position.

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Rules For Draft Game In Harris