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In order to take the settlement, everyone must be killed, except Dora and Deezer. If the Sole Survivor decides to side with Covenant and completes the quest with dialogue options, then the town will allow the Sole Survivor to join without any conflict. Speak to Jacob Orden to obtain access to the workshop.
You should be able to talk to the guy sitting in front of covenant, named swanson. He gives you a test, and once you past that test (it's impossible to fail) you can enter covenant.
Visitors to Covenant are subjected to a psychological test, called the SAFE test.
Inside Covenant, players can find a few things that raise suspicions, like an abandoned bed roll, a note that talks about the rules of Covenant and how not to talk about Synths, and self-help books.
If you destroy the institute, the covenant quest chain no longer starts. You need to acquire the settlement earlier in the game.
Inside Covenant, players can find a few things that raise suspicions, like an abandoned bed roll, a note that talks about the rules of Covenant and how not to talk about Synths, and self-help books. Yet, none of this leads to concrete evidence of the fate of the caravan's survivors, or Covenant's involvement.
You pass no matter what because all the choices are 'human' answers. I get that it's a throwback to the GOAT, but I wish they would have thrown in a speech check that would lead him to believe that you are a synth.
Inspecting Amelia's body after death reveals a synth component on her corpse, meaning that she was indeed a synth.
To find Jacob's password to unlock the terminal in the Med-Tek facility, you must first hire MacCready as a companion. To do so, venture to The Third Rail, a bar in the Goodneighbor settlement. Hiring him as a companion costs 250 caps, but this can be reduced with a successful Charisma check.