The Rules of Go Starting with black, each player takes turns to place a single stone on the board. When a stone is played so that it causes a group of opposing stones to have no liberties, that group is captured. A player cannot play a stone to a location such that a previous position is repeated.
Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.
Draughts-64 is played with 12 white or light colored men, and 12 black or dark colored men. 2.2. 2. At the start of the game, the 12 white men are put on the dark squares of the 1, 2, 3 horizontal rows and the 12 black men are put on the dark squares of the 6, 7, 8 horizontal rows (Diagram 2).
It is played on an 8×8 checkerboard with 12 pieces per side. The pieces move and capture diagonally forward, until they reach the opposite end of the board, when they are crowned and can thereafter move and capture both backward and forward.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
Play Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.
Draughts Setup. A board of 64 squares, arranged eight by eight and with chequered (hence the American name) squares used. We may label these darker and lighter squares to avoid confusion with the pieces: this is essentially a chessboard.
A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.
Rules are conditions within the game that constrain the players from immediately achieving their objectives. Rules can be in rule books, on cards or pieces, or on the board itself. “You must draw 5 cards and discard 3 of them.” (A rule from a card in War Co.)