Here are 36 rules to get you started on building your own: Ask questions. Respect and listen to your classmates. Respect and listen to the teacher. Raise your hand to speak. Be prepared for class. Be quiet when the teacher is talking. Be quiet when classmates are talking. Share new ideas.
Contingencies in the classroom describe if-then relationships between student behaviors and classroom events.
Example of a Contingency Contract One straightforward example might be a child who agrees with their parent that if they get an A in a particular class, they will get a new bicycle. Of course, the contract may be verbal, and it may be between family members.
Examples of Contingent Reinforcement Praise: A teacher praises a student immediately after they raise their hand to answer a question, reinforcing the behavior of raising their hand instead of calling out.
A social contract is an agreement negotiated between students and teacher which states classroom principles, rules, and consequences for classroom behavior.
The objectives for the examples above might be “raises hand and waits to be called on five times each hour” (if the student is, for example, raising his hand three times and interrupting five times) or “completes 60% of math worksheets.”
A contingency clause is a contract provision that requires a specific event or action to take place in order for the contract to be considered valid. If the party that's required to satisfy the contingency clause is unable to do so, the other party is released from its obligations.
Classroom contracts are a great opportunity to establish guidelines for completing and submitting work. Furthermore, this is a useful method for communicating late work and make-up work policies. It's also a great tool to use during grade conferences.
The behavior contract spells out specifically which behavior(s) your child needs to focus on. It also explains how rewards and consequences will work. It can motivate your child to self-regulate. Your child is involved in the process of making the behavior plan goals and choosing their rewards.