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A piece can move one space sideways, forward, or diagonally towards the opposing home space. It CANNOT move backwards towards it own home space. (Kings can, as you'll see.) A piece can move forwards and sideways but never backwards towards its home space.
A win is scored when an opponent's pieces are all captured or blocked so that they cannot move. When neither side can force a victory and the trend of play becomes repetitious, a draw game is declared. Games similar to checkers were played in the days of the early Egyptian pharaohs (c.
Move rules Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. Jump: A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ).
113 both mention the “huff” or “blow.” Hopper says it is obsolete. Pike says it has been abolished. The idea of the huff was that if a player refused to make an available jump, the opposing player could remove the piece that should have jumped. In modern checkers, all jumps must be taken.
Huffing has been abolished by both the American Checker Federation and the English Draughts Association. Two common rule variants, not recognized by player associations, are: That capturing with a king precedes capturing with a regular piece. (In such a case, any available capture can be made at the player's choice.)
Move rules Uncrowned pieces can move diagonally forward only; kings can move in any diagonal direction. Jump: A jump consists of moving a piece that is diagonally adjacent an opponent's piece, to an empty square immediately beyond it in the same direction (thus "jumping over" the opponent's piece front and back ).
Play Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.
Huffing has been abolished by both the American Checker Federation and the English Draughts Association. Two common rule variants, not recognized by player associations, are: That capturing with a king precedes capturing with a regular piece. (In such a case, any available capture can be made at the player's choice.)
Play Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.
King can move diagonally any number of fields, forwards or backwards - these are called "flying kings". King can stop on any square behind the piece that was captured. A piece becomes a king if it reaches the promotion line of the board (the most distant row on the opponent's side) and stops on it.