Rules For Draft Game In Nevada

State:
Multi-State
Control #:
US-00444
Format:
Word; 
Rich Text
Instant download

Description

This By-Laws document contains the following information: the name and location of the corporation, the shareholders, and the duties of the officers.
Free preview
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation
  • Preview Bylaws for Corporation

Form popularity

FAQ

If you are 12 years or older, you must have a valid Nevada hunting license to hunt big game. Additionally, you must: Have proof of completed hunter education. For mule deer, elk, pronghorn antelope, mountain goat, mountain lion, black bear, and bighorn sheep, you will need specific tags to hunt them legally.

It is unlawful to hunt any wildlife using a radio signal or other transmission received from any transmitting device that is attached to the wildlife. If you harvest any wildlife with a transmitting device, notify the Department of Wildlife without undue delay. Devices must be returned to the Department.

The vast majority of the approximately 48 million acres of public land in Nevada is open for hunting. For information on hunting and fishing in Nevada, contact the Nevada Department of Wildlife . Other wildlife related information may be obtained by contacting the Nevada U.S. Fish and Wildlife Service.

Species that can be hunted without a license any time of year. Some species can be hunted in Nevada without a hunting license, but a trapping license is required to trap them. These include the coyote, black-tailed jackrabbit, badger, weasel, spotted skunk, striped skunk, rac and the ring-tailed cat.

Any person 12 years of age or older, who hunts game birds or game mammals in Nevada is required to have a hunting license or combination hunting and fishing license (Refer to NRS 502.010). Any time you head out into the field make sure you have all the gear you need before you leave the house.

Jumping and Capturing: If a player does not make a jump when available, the opponent may capture the piece that should have made the jump. Single, double, triple, quadruple jumps are possible at one time. A player wins when he captures all of his opponents pieces or when the other player cannot make another move.

JUMP: If the square to which a man might move is occupied by an opponent's man, this man may jump the opponent's man if there is a vacant square immediately beyond it. Two or more men may sometimes be jumped in succession on a single turn if the opponent's men are in proper position.

In the past, the "huffing" rule was used. For this, if a player noticed that the opponent had failed to capture when the option was open (even if the offending piece had already captured one or more pieces that turn), the player can huff the offending piece before the next move is made and it is removed from the board.

The King can only jump diagonally over one adjacent piece at a time, in any of the four diagonal directions.

Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.

Trusted and secure by over 3 million people of the world’s leading companies

Rules For Draft Game In Nevada