Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.
Players take turns to move a piece of their own colour. Any piece that reaches the far edge of the board is immediately crowned and is thereafter known as a "King". The act of crowning is a physical one - another piece of the same shade is placed on top of the piece in order to distinguish it from an ordinary piece.
Starting position Each player starts with 12 men on the dark squares of the three rows closest to that player's side (see diagram). The row closest to each player is called the kings row or crownhead. The player with the darker-coloured pieces moves first. Then turns alternate.
The most important thing is to capture the opponent's pieces To some extent, the player's success depends on the ability to place the pieces in such positions so as to capture as many pieces of the opponent as possible.
In American Checkers, known also as English draughts the board consists of 64 squares (8x8 checkerboard). On the other hand international draughts is played on 10x10 gameboard, which means 100 squares.
Play Un-crowned pieces can only move diagonally forwards but can capture diagonally forwards AND backwards. A Queen moves by diagonally traversing any number of unoccupied squares. Capturing is compulsory and where there is a choice, the move that captures the greatest number of pieces must be made.
King can move diagonally any number of fields, forwards or backwards - these are called "flying kings". King can stop on any square behind the piece that was captured. A piece becomes a king if it reaches the promotion line of the board (the most distant row on the opponent's side) and stops on it.
Checkers (American English), also known as draughts (/drɑːfts, dræfts/; British English), is a group of strategy board games for two players which involve forward movements of uniform game pieces and mandatory captures by jumping over opponent pieces.
Based on research related to California's water history and current conditions, Alfred Twu designed the game for two to three players or teams that are tasked with finding a solution to the underlying cause of California's troubles. Let's face it.