Ascension perks. The Shroud. Player crisis. Available only with the Utopia DLC enabled. The Shroud is an immaterial realm of pure psionic energy outside of the physical universe.
Before players can enter the Shroud, they'll first need to complete the Breach the Shroud Tradition in the Psionic Ascension Path. This isn't an easy Stellaris Tradition to reach, as it in turn requires players to have completed the Mind Over Matter Ascension Perk or Psionic Theory Technology.
The patron can be chosen, except for the End of the Cycle. The option to form a Covenant may randomly appear as part of Shroud visions. The patron is chosen based on its preferences.
Covenants are permanent bonuses, and you can't switch which Greater Power you have a covenant with. The end of the cycle is also the rarest covenant, it only has a 2% chance to show up.
No, you keep your progress. There's also no penalty for joining a new covenant without leaving your previous one at Shalquoir.
It is possible to apply to the Lands Chamber of the Upper Tribunal to have a restrictive covenant “discharged or modified”, as the statute puts it, in order to get the covenant removed or changed so that development can take place or the use of the land can be changed.
While some motorists remove the plastic cover, it serves several purposes. Plastic engine covers reduce noise, contain wires, promote a cleaner hood, and they look like.
The painted shrouds served several important funerary functions: in addition to protecting the body and ushering the deceased into the afterlife, they guaranteed that the deceased's image would be preserved after their death if the mummified body was ever physically compromised or lost; allowed living descendants to ...
Once the Project is completed, the Shroud will be added as a Contact on the player's Contact menu, and can be interacted with like any AI or player Empire in Stellaris. It costs 1,000 Energy Credits to enter the Shroud, and an Empire can only do so once every five years, unless they have the Psionic Archive Relic.
A covenant with the End of the Cycle will pretty much spell the end of the game unless you are very good at coming back from the brink of destruction. Despite all its might, defeating the entity is not impossible.