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- Scaling Games To Epic Proportions - Cornell University - Cs Cornell
Get Scaling Games To Epic Proportions - Cornell University - Cs Cornell
Germany wmwhite cs.cornell.edu ademers cs.cornell.edu Johannes Gehrke Cornell University Ithaca, NY 14853, USA Cornell University Ithaca, NY 14853, USA johannes cs.cornell.edu mohan cs.cornell.edu ABSTRACT We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI) of non-player characters. To create interesting AI in games today, developers or players have to create.
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SQL FAQ
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Scaling refers to how the game canvas will scale on different screen sizes. We can make the game scale to fit on any screen size automatically during the preload stage, so we don't have to worry about it later.
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Level scaling is simply a game mechanic that matches the power level of enemies to your character. In other words, while a quest can exceed your character's level, you character can't easily outlevel a quest.
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Scaling is the process of adjusting the size of on-screen elements to fit your display's resolution. If your display has a higher resolution than the standard, you may find that on-screen elements, such as text and icons, appear too small. Scaling can adjust these elements to be more visible and easier to read.
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epic proportions (=very great size or importance)An argument of epic proportions had ensued.
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Powerscaling is the method of determining a character's power through comparing them to other characters in their series. The logic behind powerscaling works much that of transitive relation.
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A specific form of Anti-Grinding, usually seen in RPGs and Roguelikes, though it could potentially be used in any game with Character Levels. Level Scaling is where the world (or specific areas) levels up with you to provide a constant challenge, primarily by upping your foes' stats.
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