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Date: Location: Scorer: OH HELL! Rules of Play The NUMBER OF PLAYERS shall be from 3 to 7. The game is best when played with 4 to 6. The NUMBER OF CARDS used shall be 52 (the standard deck), with aces high. The GAME consists of a series of HANDS. The first hand is played with 7 to 10 cards per player.
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Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
Trump is set randomly by turning up the first undealt card. The most unique aspect of Oh Hell is the changing number of cards dealt per hand. Games are a set number of hands long. At the end of the hands, the player with the highest score wins.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
The normal scoring scheme is that players who achieve their bid, score 1 point for each trick taken plus 10 bonus points. Players who fail to achieve their bid, score nothing. The player with the highest score at the end of the game is the winner.
The rounds are numbered based on how many cards are dealt to each player, starting from 10 cards each down to 1 and then back up to 10 for a total of 20 rounds. You deal out the appropriate number of cards and flip the next remaining one so everyone can see. That card is the “trump suit”.
Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
Trump is set randomly by turning up the first undealt card. The most unique aspect of Oh Hell is the changing number of cards dealt per hand. Games are a set number of hands long. At the end of the hands, the player with the highest score wins.
The HOOK is that at least one player will get screwed on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand. (Hence another name for the game: “Screw Your Buddy.”) To DETERMINE THE FIRST DEALER, draw cards.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
The play begins with the player to the dealer's left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can.
The normal scoring scheme is that players who achieve their bid, score 1 point for each trick taken plus 10 bonus points. Players who fail to achieve their bid, score nothing. The player with the highest score at the end of the game is the winner.
Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick.
The rounds are numbered based on how many cards are dealt to each player, starting from 10 cards each down to 1 and then back up to 10 for a total of 20 rounds. You deal out the appropriate number of cards and flip the next remaining one so everyone can see. That card is the “trump suit”.
The first player plays any card from their hand to determine the “following” suit, and each player must try to play cards of this following suit. If they can't, they may play any other suit. The highest card of the following suit takes the trick.
The HOOK is that at least one player will get screwed on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand. (Hence another name for the game: “Screw Your Buddy.”) To DETERMINE THE FIRST DEALER, draw cards.
You are awarded a 10-point bonus for exactly making your bid so accurate bidding is valuable. If playing with “the hook,” the dealer is restricted from bidding a value that causes the sum of the bids around the table to equal the number of cards dealt.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
The play begins with the player to the dealer's left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can.
Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick.
The first player plays any card from their hand to determine the “following” suit, and each player must try to play cards of this following suit. If they can't, they may play any other suit. The highest card of the following suit takes the trick.
You are awarded a 10-point bonus for exactly making your bid so accurate bidding is valuable. If playing with “the hook,” the dealer is restricted from bidding a value that causes the sum of the bids around the table to equal the number of cards dealt.
Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
Trump is set randomly by turning up the first undealt card. The most unique aspect of Oh Hell is the changing number of cards dealt per hand. Games are a set number of hands long. At the end of the hands, the player with the highest score wins.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
Also known as Oh Pshaw, Blackout, Bust, or Blob (among other names), Oh Hell is an individual trick-taking game where players bid the number of tricks they expect to take.
The normal scoring scheme is that players who achieve their bid, score 1 point for each trick taken plus 10 bonus points. Players who fail to achieve their bid, score nothing. The player with the highest score at the end of the game is the winner.
The rounds are numbered based on how many cards are dealt to each player, starting from 10 cards each down to 1 and then back up to 10 for a total of 20 rounds. You deal out the appropriate number of cards and flip the next remaining one so everyone can see. That card is the “trump suit”.
The HOOK is that at least one player will get screwed on each hand, because the total number of tricks bid by the players may not equal the number of tricks available on that hand. (Hence another name for the game: “Screw Your Buddy.”) To DETERMINE THE FIRST DEALER, draw cards.
The game uses trumps, often decided by turning a card after the cards have been distributed. Like many popular social card games, Oh Hell has many local and regional variants in rules and variations in names.
The play begins with the player to the dealer's left, who leads the first card. The lead may be any suit (including trump). Play follows clockwise. Each player must follow the suit led, if he can.
Each player must follow the suit led, if he can. If not, he may play any other card in his hand, including trump. The player who has played the highest trump card, or if no trump was played, the highest card of the suit led, wins the trick. That player then leads to the next trick.
The first player plays any card from their hand to determine the “following” suit, and each player must try to play cards of this following suit. If they can't, they may play any other suit. The highest card of the following suit takes the trick.
You are awarded a 10-point bonus for exactly making your bid so accurate bidding is valuable. If playing with “the hook,” the dealer is restricted from bidding a value that causes the sum of the bids around the table to equal the number of cards dealt.
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