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Heory and implementation This is a mixed theory/implementation homework: problem 1 asks you to develop the theory of and implement in OpenGL the viewing of a NURBed torus (NURB Non-Uniform Rational B-Spline). Problem 2 is the programming part and, as explained in the guidelines given with Homework 1, you may work on this programming part in groups of up to three students and hand in a joint write-up. You must still hand in individual solutions to problem 1, however. Problem 1. 20 points Le.
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- T2
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